Free books and updates

 

So.

I am finally wrapping up production on the second book in the Skyla Traveler series, entitled THE UMBRAL WAKE. It should be out in the next month and I’m both relieved and a little exhausted. YOu can get the first book, A LATENT DARK for free this week.

You see, I’d never written a sequel before, and as it turns out, there are a lot of ways to massively fuck up a second book. I am guilty of a few of them, and as a consequence, the initial Beta read was not great. You see, sequels are weird in that you already have the universe laid out for you. If your big kick in the first book was in discovering the world, then I got news for you: the second book is going to feel like a chore. Sequels force us to dig deeper, try harder, and show the reader something they haven’t already seen. Here’s a few things I took away from writing my first sequel:

 

1. Every ending is a beginning – Did everyone end up with exactly what they wanted at the end of the first book? Well, then we have a problem. See, stories need to go somewhere and when you end your book on the happiest of endings, it doesn’t leave much room to improve upon things. Every solution has a problem, so what problems does the ending of your first book set you up for?

2. People need to be reminded of just who the characters are again – A LATENT DARK (currently free on Amazon until sept 12th) had a lot of characters. I found myself discovering characters faster than I knew what to do with them. THE UMBRAL WAKE even picks up on a few side characters readers might not even remember from the first book. You have to give some point of reference so that everyone knows who is who. This could be as simple as a sentence or two…

3. But don’t obsess with backstory – The biggest problem I had with THE UMBRAL WAKE was refraining from going overboard with backstory. Yes, Scribble was a side character in the first book, but that doesn’t mean we need an entire chapter dedicated to him that takes place before THE UMBRAL WAKE even really begins. Too much backstory takes away from the momentum of the book.

4. Keep the ball rolling – The point of a sequel is to give readers a continuation. It’s about keeping the momentum of the first book and letting it move along naturally, while at the same time providing deeper insights into the characters. Not to harp on backstory, but too much of that crap and you’ve just stopped your story cold.

5. Dig deeper – Sequels are your opportunity to show how your characters cope even when they think they’ve won. It’s a chance to blindside them (and the readers) into situations they hadn’t predicted.

6. Formula can be dangerous – Your hero defeated a dragon in the first book. Don’t just give them a bigger dragon in the second. There has to be a deeper threat, one that spans the theme of both books combined. Otherwise you’re just writing stories that become as predictable as an episode of HOUSE. The HARRY POTTER series is a good example of what to do. Even thought Rowling kept the theme consistent, the threats were both new and old. Sure it was a basilisk in book two, werewolves in book four, but the deeper, consistent threat was that Voldemort was growing stronger, giving us all that slow build of anticipation to the final battle. Sequels have to carry that momentum through and leave us wanting to read the next one as well.

7. There still has to be theme– Just because you don’t want to be boring doesn’t mean you can throw curveball after curveball. You’re writing a larger chapter of a bigger story. You still have to keep things within plausibility.

8. Every solution has a problem – Your character sealed that door to the netherworld, but she borrowed the nails from a spectral hardware salesman who wants them back. Or maybe you blew up the enemy city which was about to unleash a doomsday device. Well, good job; now that city is in ruins and overrun by mutants. Maybe you finally saved the last unicorn from poachers and it’s living happily on your ranch. You’re in for a shock when that unicorn goes into rutt. Fixing one problem doesn’t mean you’ve fixed all problems.

9. It ends when it ends – The good and bad thing about sequels is that they don’t have resolve the entire story arc. They can be bridges, but they still have to lead somewhere. You don’t have to cram five books of story into it, but at the same time, you have to give the readers some degree of closure. Endings don’t have to be final, or happy, but they have to be satisfying and interesting.

10. Character is still king – Your characters are the vehicles of your story. If you are driving your readers around in an uncomfortable, stinky, shitbox of a car, or a boring beige sedan, it will matter. People stick with stories because they care about the characters. If you’ve given them nothing to care about, they are under no obligation to care about your book.

11. It must, MUST be interesting – This is maybe the vaguest and most honest rule in fiction writing. It can be a five page run-on sentence, it can be an army of prepubescent bear cubs in New York, it can be the self-discovery of a cricket finding itself on the back of a naked gigolo. None of that matters. All that matters is that it’s interesting, whether it be the writing, the prose, the structure, the character, the ideas. Boredom is death for a novel.

 

Anyway, I’ll be promoting THE UMBRAL WAKE a lot more in the upcoming weeks, including a cover reveal soon. I hope the five of you reading this blog finds this list somewhat helpful.

I am sick of this book

 

It’s 9am on a Sunday and I’ve been up since 7am trying to revise a few more chapters before my eyes start burning and my brain turns to pureed Mac and Cheese. I am sick of this novel and I want to move on. Waaaa.

That isn’t to say I don’t love the book. I do. I love the story, love the characters. But I want it to be done.

This isn’t really a bad thing. Most people don’t realize how many hours go into a novel, especially a novel that is 125,000 words in length. A lot of people outline, set up a three-part structure and then flesh those sections out. My process is a lot messier, which leads to more revisions. I am now on revision 16…

That’s Sixteen… with a one and a six.  For me, revision is slow, with lots of iterations. I am whittling the story down enough to be clear, but not so much that essential elements are cut off. It can be delicate surgery at times; or it can feel like hacking off limbs with a chainsaw. Usually, I prefer the chainsaw to come sooner than later.

BLOOM went through almost as many revisions. In fact, the original rough draft was cut so thoroughly about the only thing left was the main character’s name. I deleted all the supporting characters, the universe, the setting, the time period, and started over fresh.  It was a good decision; the rough draft was bad. B. A. D. I don’t regret that decision at all, but that isn’t saying it wasn’t painful to do.

I’m working on a sequel to A LATENT DARK, and as the three of you who have read the book might remember, the story has a lot of characters. It tends to bounce around from different points of view, taking some odd turns here and there. It’s one part GOLDEN COMPASS, one part WHAT DREAMS MAY COME, with a healthy dose of Lovecraftian horrors.

I’ve never written a sequel before, and I’m learning that writing sequels, basically sucks. I don’t mean that the book isn’t good, just that writing sequels is a lose-lose situation a lot of times for writers. It is almost inevitable that someone is going to be bored because you included too much backstory; another reader  will be clueless because they don’t remember any of the characters and there isn’t enough backstory. Then there’s some other guy who never even read the first book and has no idea what’s going on at all! “Why does this girl have only one eye? Why does the Reverend wear only white? Wait is this character dead? WHAT’S GOING ON? OMG! ONE STAR!”

The book picks up three years later, with the characters, now in their teens, thrust into more adult situations. It’s a balancing act without a net.

The other thing that makes revision so mind-numbingly drawn out is the fact that writers grow. We improve over time. Returning to a manuscript you haven’t seen for months can result in a fairly awkward reunion. I am currently picking this book apart sentence by sentence, rewriting as I go. So far, the dialog is okay, but other parts… yeesh. I just want to rip out and rewrite from scratch, which I do.

But you see how this can be a slippery slope. It’s easy to fall into a state where the novel is never good enough, because in another year, you might cringe at some of the things you were once proud of. I know people who have been revising their first novel for ten years. Will it ever be done? Who knows? But it’s easy to see how the relationship with a novel can become an unhealthy one, even a codependent one. At some point, you simply have to let go.

So this will be the last revision before THE UMBRAL WAKE moves on to my story editor. I imagine she will give me her usual harsh critique, in which case, the novel will go through yet another revision. Then it’s off to proofreaders.

Then I will be free to move on to other projects. You can’t chase the horizon forever.

The new readable is with my wife.

 

So I finally got this novella into a readable state, which means that now it sits with my wife until she has the time (between homework, school, and Tiny Death Star) to take a look at it. My wife is my first reader, my Alpha reader. She suffers the first draft and tells me point blank if it is ready to move on. I skipped her once. Once. And the results were a beta copy that wasted both mine and my beta-readers’ time. So I’ve learned my lesson. It will sit with her until she has the time to check it out and at least tell me if the first chapter or two hooks her.

What’s it about? Well, what I can tell you is that it definitely falls into the Space-Opera/Science Fantasy realm. I have never been a hard sci-fi writer. I am just not that smart. The story for me is about the characters and how they deal with extraordinary circumstances. In this case, it is about a teen stowaway who ends up stranded on a barely sustainable planet. The rest is almost pure science fantasy and a lot of fun (for me anyway). The book is about 45k words, which is about 1/3 the size of most books I’ve written, but that was part of the experiment as well. I wanted to make a series, and in order to do that, I needed to keep a lot more  cards close to my chest, focusing on the immediate conflicts rather than branching out into all POVs and possibilities.

The result is a short, but quickly paced adventure with a really weird group of characters. Will it fly? We’ll have to wait and see.

Until then, I have the LATENT DARK sequel THE UMBRAL WAKE, to hammer out before it hits an editor. Sequels are a pain, especially if you wrap things up too tight on the first book. Just saying. You will almost always have people who are either bored because you spent too much time catching everyone up, or you will have people who are clueless who any of the characters are because you didn’t spend enough time on backstory. Long story short; you cannot win with sequels. This is what I have learned.

So, on to the other projects until this little wordbeast is ready to leave the nest.